Cards — Viva Project Character

The Viva Project community is highly active, with creators constantly sharing new designs. You can find cards across several platforms:

If you downloaded the game standalone, look for the main installation folder.

For modifying 3D meshes, mapping textures, and rigging character skeletons.

– Make sure it does not exceed 65,536 triangles , 255 bones , 4 weights per vertex , and 3 materials (one for skin, two for pupils). Viva Project Character Cards

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When you drop a single image file into the game directory, the engine decodes the hidden data and spawns a fully realized, interactive 3D anime character.

In addition to character cards, the Viva Project supports — standalone assets that allow you to dress your AI companion in various outfits. Unlike character cards that require both a character and skin component, clothing cards function as single-image assets placed in designated "Clothing" folders within the "Cards" directory. The Viva Project community is highly active, with

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Character Cards are typically .png image files that contain embedded metadata used by the game engine to reconstruct a specific character.

In the context of the (also known as the Shinobu Project ), character cards are essential data files used to import and customize AI anime characters within the game. These "cards" are primarily shared as PNG images that contain embedded metadata used by the game engine to render specific 3D models and textures. Purpose and Functionality – Make sure it does not exceed 65,536

For a custom character to load flawlessly with its correct visuals, the game requires two distinct files placed in their respective directories:

If you have downloaded a character card, follow these steps to add it to your game:

Launch Viva Project (in VR or Desktop mode). Open the game’s main menu or the character spawner tool. You should see a thumbnail preview of the card you just added. Click on it to spawn your new companion into the environment. Best Practices and Troubleshooting

This evolution provides a tangible sense of progression. In a game without a traditional "combat" or "level up" system, the changing verbiage on the Character Card acts as the experience bar. It rewards the player for understanding the character’s specific needs and boundaries.