and stutters during boss fights involving large area-of-effect (AoE) attacks. Quick Content Overview New Weapons 100+ new items and 8 fresh weapon categories 20–25 hours for the main path; 40+ for completionists Difficulty Fix Early patches adjusted the Scadutree Blessing curve to make the initial hours less punishing specific build recommendations to use with the new weapon types in this update? Elden Ring: Shadow of the Erdtree DLC Review
Reviewers from IGN and FextraLife broadly consider the expansion a masterpiece that "raises the bar" for DLC. It introduces a dense new map, eight fresh weapon categories, and some of the most difficult boss encounters in the series.
Following the massive balance overhaul of Patch v1.13, this minor but critical stability patch ensures that online mechanics function smoothly across all major platforms, including PC, PlayStation, and Xbox consoles. Major Bug Fixes and Exploits Squashed
Smithscript Daggers and Kukri have been rebalanced. ELDEN.RING.Shadow.of.the.Erdtree.Update.v1.13.2...
Several bosses had "unintended difficulty spikes" due to geometry bugs.
Restart your Steam client to ensure the update downloads.
: The update addressed "dead zones" in the hitboxes of specific DLC sorceries, ensuring that projectiles track enemies more reliably without being impossible to dodge in multiplayer. It introduces a dense new map, eight fresh
Update 1.13.2 completely isolates the status buffers of these two distinct skills, ensuring "Deadly Poison Spray" only emits standard poison buildup as originally designed. Red Bear Boss Scaling Error
: Occasional framerate drops and stutters, particularly in foliage-heavy areas on both PC and console.
: Addressed a bug where the Golden Hippopotamus boss's unblockable bite attack connected with players more easily than intended. Spirit Ash Adjustments Several bosses had "unintended difficulty spikes" due to
Fixed unintended power scaling for various spirits (e.g., Warhawk, Spider Scorpion) and adjusted the NPC Red Bear , who was stronger than intended.
prompt (when the horse is dead) was changed to "OK" for faster remounting. Boss Adjustments