Stronghold Crusader Unit Stats Access

The strongest, most armored unit in the game. Slow, but unstoppable in melee combat.

Functionally identical to the European Archer but costs more gold upfront to offset the lack of weapon requirements. Cost: 5 Gold Health: Extremely Low Damage: Very Low (Melee) / High (Fire Damage) Speed: Fast

Slaves are the cheapest and weakest unit in Stronghold Crusader, armed only with a torch. They‘re practically useless in direct combat—ranged units kill them instantly, and even Spearmen can defeat them with ease.

You are a poor lord with only a woodcutter’s hut. You can’t afford swords. So you spam spearmen for 8 gold each. They die like flies to archers. But when the enemy’s 40 lancers charge? Those cheap spears hold the line because their hidden stat— "cavalry damage multiplier" —triggers. They are the anvil, never the hammer.

The Barracks recruits the traditional Crusader troops. These units require specific weapons and armor from your Armoury in addition to gold, but they tend to be cheaper than their mercenary counterparts. stronghold crusader unit stats

Comparable health to a Maceman but vastly superior utility. They remain completely invisible to the enemy until they are close to units or walls. They do not need ladders to scale walls. Horse Archer

These utility units provide essential tactical support during siege operations. Cost: 30 Gold (Engineers Guild) Health: Very Low Damage: None (Unless manned with boiling oil) Speed: Medium

If you want to optimize your current military strategy, let me know: Which you are fighting against. Whether you prefer offensive sieges or turtle defenses . Your current map type (resource-rich or low-oasis desert).

: Non-combatants used to build and operate siege engines like Catapults and Trebuchets. The strongest, most armored unit in the game

| Unit | HP | Attack (Melee/Ranged) | Defense (Armor) | Speed | Range | Recruit Cost (Gold) | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 30 | 4 (Ranged) | 0 (Leather) | Fast | Medium | 12 | | Crossbowman | 25 | 5 (Ranged) | 2 (Metal) | Slow | Long | 20 | | Spearman | 40 | 7 (Melee) | 0 (Leather) | Fast | Melee | 12 | | Pikeman | 100 | 8 (Melee) | 7 (Metal) | Slow | Melee | 20 | | Maceman | 60 | 12 (Melee) | 1 (Leather) | Fast | Melee | 20 | | Swordsman | 150 | 12 (Melee) | 10 (Metal) | Slow | Melee | 40 | | Knight | 150 | 12 (Melee) | 10 (Metal) | Very Fast | Melee | 40 (+Horse) | | Tunnelers | 55 | 9 (Melee) | 0 (None) | Fast | Melee | 15 | | Ladderman | 25 | 0 | 0 (None) | Fast | N/A | 4 | | Engineer | 30 | 0 | 0 (None) | Slow | N/A | 30 | | Monk | 75 | 12 (Melee) | 5 (Metal) | Slow | Melee | 10 | | Arabian Archer | 30 | 5 (Ranged) | 0 (Leather) | Fast | Medium | 15 | | Slave | 30 | 3 (Melee) | 0 (None) | Very Fast | Melee | 5 | | Slinger | 35 | 3 (Ranged) | 0 (None) | Fast | Short | 7 | | Assassin | 60 | 10 (Melee) | 0 (Leather) | Very Fast | Melee | 30 | | Horse Archer | 60 | 6 (Ranged) | 0 (Leather) | Very Fast | Medium | 40 | | Arabian Swordsman | 120 | 12 (Melee) | 8 (Metal) | Medium | Melee | 40 | | Fire Thrower | 40 | 6 (Ranged)* | 1 (Leather) | Medium | Short | 25 | | Spearmen (Arab) | 50 | 6 (Melee) | 0 (None) | Fast | Melee | 15 |

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Disposable unit used for burning enemy economies or digging moats; extremely efficient for their price.

Break down the of building weapons vs. hiring mercenaries. Cost: 5 Gold Health: Extremely Low Damage: Very

These units fill the gap when you need heavy melee power but haven‘t developed the infrastructure for European weapons production. Massed Arabian Swordsmen can be devastating in open-field battles.

Rather than just a dry table of numbers, the stats tell the tale of medieval warfare on the Crusader trail.

Fast units like Macemen and Assassins trade survival for mobility. For static defense, heavy units like Pikemen and Crossbowmen are superior due to their time-to-kill (TTK) stats.

| Attribute | Rating | | :--- | :--- | | HP | High | | Damage | High | | Speed | Slowest | | Armor | Metal | | Cost | 20 gold + 1 Sword + Metal Armor |