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❓ ¿Tienes un problema mecánico y no sabes por dónde empezar?
En Valvulita, mecánicos expertos te ayudan paso a paso.
⭐ Más de 100.000 preguntas mecánicas resueltas por profesionales
Previous versions suffered from "boiling" artifacts on fine geometry (fences, grass, hair) when using lower ray counts. Version 0.17.0.2 introduces an improved temporal reprojection filter that significantly reduces noise without blurring dynamic details. Users running at 1080p with medium ray counts will notice a smoother, more cinematic image.
The shader became much smarter at distinguishing matte surfaces (like carpet or dirt) from reflective surfaces (like wet asphalt, metal armor, or polished marble). This added a layer of material accuracy that rivaled native engine retrofits. Step-by-Step Installation Guide
[Game Directory] └── ReShade Base Installation └── reshade-shaders/ ├── Shaders/ <-- Drop RTGI.fx here └── Textures/ <-- Drop RTGI textures here Phase 1: Core Setup RTGI 0.17.0.2 Release! - Patreon
Further reading / learning path
The update optimizes how the shader samples the screen space. By being more selective with ray casts, it achieves a similar visual quality to older versions while using fewer system resources. This makes it a more viable option for 1440p and 4K gaming. Why This Version Matters
Copy the Files: Place the shader (.fx) and header (.fxh) files into the "reshade-shaders/Shaders" folder of your game directory.
The second major feature was the introduction of a . This innovative technique renders Ambient Occlusion (AO) at a much lower resolution first. It then uses this low-resolution data to intelligently determine which areas of the frame actually require the full, computationally expensive AO computation. rtgi 0.17.0.2 release
Once active, tweak these settings in the RTGI UI panel for the ultimate balance of visual fidelity and performance:
Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look.
: Introduction of more aggressive spatial filtering to reduce "noise" in raytraced reflections and global illumination, allowing for cleaner visuals even at lower ray counts. Performance Overhead Reduction Previous versions suffered from "boiling" artifacts on fine
Now, I will write the article. is a comprehensive article about the RTGI 0.17.0.2 release.
This update is available exclusively for supporters on the Pascal Gilcher Patreon . Head over to the Official Patreon Post. Download the ReShade GI Beta 0.17.0.2.zip attachment. Extract and enjoy the next level of lighting in-game!
To help get this running smoothly on your specific setup, tell me: What are you trying to mod with RTGI? What graphics card (GPU) do you currently have? The shader became much smarter at distinguishing matte
The primary focus of RTGI 0.17.0.2 is the optimization of the shader’s internal logic. Pascal Gilcher, the developer behind the project, has addressed several "edge case" bugs that caused visual artifacts in specific lighting conditions. Reduced ghosting on fast-moving objects. Improved light accumulation in dark areas.
Ray tracing is incredibly expensive to compute. To keep frame rates high, RTGI only casts a few rays per pixel per frame, resulting in a noisy image. RTGI 0.17.0.2 deploys an overhauled temporal accumulator that blends data from previous frames with the current frame. This eliminates the "fizzing" or "boiling" visual noise often seen on moving objects, resulting in a silky-smooth image without causing aggressive ghosting or trailing artifacts. 2. Infinite Bounce Overhaul