Eternity Audio Tool Pes 2021 !exclusive! Guide

When importing the audio into the Eternity Audio Tool, you can input specific loop start and loop end values. This prevents the chant from awkwardly cutting to silence before playing again.

Now that you have the complete guide, it’s time to fire up Eternity, import your favorite tracks, and enjoy a truly personalized PES 2021 experience—where every goal celebration feels fresh, and the stadium sounds just like you want it to.

: Ensure your replacement audio is in a .wav format, ideally 16-bit, 44100–48000 Hz Stereo.

: Users can extract and decode .hca audio tracks directly from the game's containers. eternity audio tool pes 2021

Double-check your Sider folder paths. A single typo in the folder hierarchy ( soumd instead of sound ) will cause the game to skip your mod and load the default audio. Conclusion

Modding PES 2021 audio generally follows a multi-step process: Extraction : Using a tool like CRI Packed File Maker , modders extract the game's data files to find the audio containers.

Right-click the track you wish to replace and select . When importing the audio into the Eternity Audio

Scroll through the listed tracks and select the specific song you wish to overwrite. Click the button located at the top tool bar.

Thus, if immersive audio is your priority, sticking with is still the best experience on PC. For console players (PS4/PS5, Xbox), the tool is not available due to file system restrictions.

The default commentary loops, generic crowd chants, and repetitive stadium announcers broke immersion. Enter the — a revolutionary piece of software that unlocked the gates to PES 2021’s sound architecture. For the first time, modders and casual players alike could replace, remix, and reinvigorate every single sound in the game. : Ensure your replacement audio is in a

This tutorial will walk you through replacing PES 2021’s main menu background music (BGM). The process involves unpacking the game's original audio files, converting your custom music into the correct format, and then re-importing it.

What you want to change (soundtracks, chants, or commentary)? If you are using Sider or direct CPK injection ?

Automatically encode audio into Konami's native formats.

Right-click the track and select (or use the dedicated replace button on the toolbar). Browse to and select the WAV file you prepared in Step 1.

Modding audio via this method is exclusive to the PC platform.