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Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 10.1 kb
Dino-Ridges To Babylon 3:Tigris
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Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 69%
Water ratio: 31% Valuables: 1,442,025 Units on map: no Rules mods: no Triggers: no
Description: n/a
6 kb
Dino-United States 1
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Players: 2-8
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 56%
Water ratio: 44% Valuables: 1,017,130 Units on map: no Rules mods: no Triggers: no
Description: n/a
6 kb
Dirty Water
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Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 54%
Water ratio: 46% Valuables: 359,555 Units on map: no Rules mods: no Triggers: no
Description: n/a
4 kb
Dissillusioned
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Players: 2
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 15-Feb-2014 Author: Joseph Lawhorn
Land ratio: 57%
Water ratio: 43% Valuables: 173,000 Units on map: no Rules mods: no Triggers: no
Description: The map is seperated by several lakes.
3.9 kb
Divide
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Players: 2-4
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Bamph
Land ratio: 54%
Water ratio: 46% Valuables: 451,360 Units on map: no Rules mods: no Triggers: no
Description: n/a
Those Weeks At - Fredbear 39-s Family Diner Android(or "Goldy") on cameras to wind up a music box; failure to do so results in an immediate death. Minigames & Lore Porting a click-heavy PC horror game to a touchscreen interface presented several technical hurdles: : Touch controls can sometimes lag. Double-tap doors and lights deliberately to prevent accidental power drainage. Unearthing the Shadows: The Legacy of Those Weeks at Fredbear’s Family Diner on Android On the screen, a pixelated Fredbear was crawling through Jeremy’s bedroom window. those weeks at fredbear 39-s family diner android If Smile hits 0, the animatronics don't kill you. Worse: the game uninstalls itself. (Yes, the Android version actually requests package uninstall permission. It's a gag. We think.) Before installing, grant no permissions except storage. If the game asks for microphone access, decline. Some users reported the game "listening" for your real-life breathing. Probably a hoax. Probably. Those Weeks at Fredbear’s Family Diner is an indie point-and-click horror fan game originally developed by PsychoClown Studio in 2016. While the original version was developed for Windows, several re-uploads and community collections have surfaced on platforms like Game Jolt for enthusiasts to access. Gameplay Mechanics Immersive Audio: 3D spatial sound cues that are essential for tracking animatronic movement without looking at the monitor. System Requirements for Mobile (or "Goldy") on cameras to wind up a Because Those Weeks at Fredbear's is an indie fan project, it is not hosted on the official Google Play Store. Players must rely on trusted community platforms to download the Android Package (APK) file. If you are looking to track down or play these classic mobile ports, let me know: Listen closely for heavy footsteps, laughs, or metallic scraping. By week three, the patterns grew bolder. Parts were subtle: small programs that made motion trails linger, a tendency for the puppet’s head to turn to the door just before someone entered. Other things were unmistakable: an extra voice on the recordings, low and breathy, layered beneath the canned jingle, whispering numbers that sounded like addresses or phone numbers but were wrong when I tried them. I took the file home, slow-played it, and sometimes the whispering would resolve into a single word. Once it said, unmistakably, “stay.” Unearthing the Shadows: The Legacy of Those Weeks Released July 17, 2016; takes place 37 years after the first game. Open your Android device's Settings , navigate to Security (or Apps & Notifications ), and toggle on the option to Install Unknown Apps for your preferred mobile browser or file manager. Only download from reputable fan-game communities with active user reviews. : Players monitor three main hallways. Two side hallways can be illuminated with buttons, while the center hallway requires a flashlight (typically the "CTRL" key on PC). 3.8 kb
Divided by Rapids
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Players: 2-8
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: FlameWolf
Land ratio: 75%
Water ratio: 25% Valuables: 156,650 Units on map: no Rules mods: no Triggers: no
Description: n/a
8.5 kb
Divisions
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Players: 2-4
Dimensions: 96 x 96 Theater: SNOW Date added: 01-May-2014 Author: buggy11
Land ratio: 54%
Water ratio: 46% Valuables: 1,372,375 Units on map: no Rules mods: no Triggers: no
Description: n/a
7.9 kb
Dizzy
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Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Feb-2014 Author: Richard Valentine
Land ratio: 42%
Water ratio: 58% Valuables: 400,655 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.1 kb
Docklands 2
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Players: 2-8
Dimensions: 126 x 102 Theater: SNOW Date added: 13-Jan-2014 Author: n/a
Land ratio: 72%
Water ratio: 28% Valuables: 750,385 Units on map: no Rules mods: no Triggers: no
Description: n/a
13 kb
Don't Blow The Bridges
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Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 12-Feb-2014 Author: JPA13
Land ratio: 41%
Water ratio: 59% Valuables: 944,580 Units on map: no Rules mods: yes Triggers: no
Description: n/a
3 kb
Don't Destroy The Bridge
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Players: 2-4
Dimensions: 126 x 126 Theater: SNOW Date added: 13-Jan-2014 Author: Tom
Land ratio: 86%
Water ratio: 14% Valuables: 942,440 Units on map: no Rules mods: no Triggers: no
Description: This is a wide open, snow covered map that is seperated into two sections. There are two land bridges and one regular bridge.
3.7 kb
Don't shoot the trees! (Med)
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Players: n/a
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Ryan
Land ratio: 99%
Water ratio: 1% Valuables: 2,187,705 Units on map: no Rules mods: no Triggers: no
Description: A fun map with a lot of trees and rivers. A fair amount of gems and ore. Corners have good building room.
4.6 kb
Donut Islands
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Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 03-Feb-2014 Author: Ace
Land ratio: 41%
Water ratio: 59% Valuables: 1,101,760 Units on map: no Rules mods: no Triggers: no
Description: n/a
8.4 kb
Doomsday!
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Players: 2
Dimensions: 20 x 126 Theater: SNOW Date added: 30-Jan-2014 Author: Jaakko Nenonen
Land ratio: 87%
Water ratio: 13% Valuables: 881,760 Units on map: yes Rules mods: yes Triggers: yes
Description: Very nice design. There is AI and you can build new units such as Field Marshals or Convoy.
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