Note: This page is horribly out of
date.
You can find the current pages for the dm-crypt
project (the Linux kernel part) here:
https://gitlab.com/cryptsetup/cryptsetup/wikis/DMCrypt
and the project page for the command line tool
cryptsetup (with Linux Unified Key
Setup - LUKS) here: https://gitlab.com/cryptsetup/cryptsetup.
Old page:
Device-mapper is a new infrastructure in the Linux 2.6 kernel that provides
a generic way to create virtual layers of block devices that can do different
things on top of real block devices like striping, concatenation, mirroring,
snapshotting, etc... The device-mapper is used by the
LVM2 and
EVMS 2.x tools.
dm-crypt is such a device-mapper target that provides transparent encryption of
block devices using the new Linux 2.6 cryptoapi. The user can basically specify
one of the symmetric ciphers, a key (of any allowed size), an iv generation mode
and then the user can create a new block device in /dev. Writes to this device
will be encrypted and reads decrypted. You can mount your filesystem on it as usual.
But without the key you can't access your data.
It does basically the same as cryptoloop only that it's a much cleaner code and
better suits the need of a block device and has a more flexible configuration
interface. The on-disk format is also compatible. In the future you will be able
to specify other iv generation modes for enhanced security (you'll have to
reencrypt your filesystem though).
I've set up a Wiki.
There's a mailing list at .
If you want to subscribe, use the mailman
web interface or its
archive.
Gmane provides a NNTP interface and also a
web archive
for this mailing list.
There is support for dm-crypt in the latest official kernel
2.6.4
which you can find on kernel.org.
Please use the mirrors for downloads.
There is a HIGHMEM cryptoapi bug in kernels before 2.6.4-rc2, please
upgrade if you were using such a kernel.
The latest version of the native userspace setup tool is cryptsetup 0.1.
Clemens Fruhwirth is maintaining an
enhanced
version of cryptsetup with the LUKS extension that allows you to have an
on-disk block of metadata which is superior to the current mechanism and was
my long term plan anyway but I didn't find the time to implement that yet...
Stardew Valley has transcended the typical boundaries of indie gaming, evolving from a beloved PC farming simulator into a cultural phenomenon playable on almost every modern device. Yet, one of the most dedicated niche communities exists on a device Sony largely abandoned: the PlayStation Vita.
If you have legally backed up your Stardew Valley digital purchase into a VPK format, follow these steps to install it onto your handheld device: Step 1: Connect Your Vita to a PC Launch on your PlayStation Vita.
The Quiet Revolution: Escapism and Community in Stardew Valley
A hacked Vita can run the game at higher clock speeds, eliminating performance issues. Overclocked gameplay on Vita can actually be smoother than the stock Switch version in some scenarios.
. While it offers the quintessential portable farming experience, it is functionally frozen in time compared to modern versions. Stardew Valley Forums Version & Content Status Frozen Version: The Vita version officially stopped receiving updates at version 1.02 , which is roughly equivalent to PC version 1.2. Missing Features:
This is the essential file manager utility for the Vita. It allows you to transfer files from your PC and install VPK packages directly on the console.
To use a Stardew Valley VPK or install the game on your handheld, your PlayStation Vita must meet the following prerequisites:
Stardew Valley stores its images, dialogue, and maps in .xnb file formats. If you want to change character portraits or sprite sheets:
Essentially, if a mod consists only of file replacements (no C# code, no JSON configuration with conditions), it has a chance of working on Vita with sufficient technical know-how.
that allow you to create custom character dialogue boxes that look exactly like the game's UI. Stardew Valley Typography
Here’s a structured for a hypothetical Stardew Valley VPK (likely a Vita port or repack). The focus is on enhancing the portable experience while respecting the original game’s charm.
While the PC version uses SMAPI to handle complex script mods, modding Stardew Valley on a console is structural. You modify the game by replacing original asset files with edited ones. Asset Replacement Method
Read the prompt warning you about extended permissions (required for homebrew and games) and press to confirm.
While the PS Vita version does not support heavy script-based mods like Stardew Valley Expanded , you can still inject custom textures, portrait replacements, and map recolors. Modding Layout for PS Vita
The Vita version of Stardew Valley has a mixed reputation when it comes to performance. Let's examine what players can expect.
: Reviewers have noted it as both "brilliant in its simplicity" and "frustrating" due to UI scaling issues and longer load times compared to more powerful hardware. Why VPKs are Used Today
The on-disk layouts used by the current 2.6 cryptoloop are supported by dm-crypt.
Cryptoloop also uses cryptoapi so the name of the ciphers are the same. Cryptoloop also
supports ECB and CBC mode. Use <cipher>-ecb and
<cipher>-plain accordingly with dm-crypt. If you didn't
explicitly specify either -ecb or -cbc before you don't need it now, the default plain
IV generation will be used. There will be additional (incompatible, but more secure) possibilites
in the future because the unhashed sector number as IV is too predictible.
You'll need to figure out how your passphrase was turned into a key to use for losetup.
There are several patches floating around doing things differently. But usually cryptsetup
will provide a working solution to recreate the same key from your passphrase.
If you want to migrate from 2.4 cryptoloop please take a look at Clemens Fruhwirth's
Cryptoloop
Migration Guide. He describes the differences between 2.4 and 2.6 cryptoapi (or basically
the bugs in 2.4 cryptoapi...). If you need to cut the key size you can use the -s
option instead of playing with dd.
(BTW: Clemens has a i586 optimized version of the aes and serpent cipher on his page,
about twice as fast as the kernel implementation.)
Why dm-crypt?
Originally it started as a fun project because I wanted to play with the new Linux 2.6 internals.
I got a lot of great help from the device-mapper guys at Sistina (now Redhat). Thank you very
much!
It turned out that this implementation worked great and is very clean compared to the hacked
loop device. The device-mapper core provides much better facilities to stack block devices.
dm-crypt uses mempools to assure we never run into out-of-memory deadlocks when allocating
buffers.
Also the device-mapper configuration interface provides much more flexibility than the losetup
ioctl. And you can create as many devices as you want with any names you want and combine them
with other dm targets. Online device resizing is also possible, e.g. if you use dm-crypt on top
of a logical volume. There might perhaps even be LVM or EVMS support for device encryption
in the future.
Stardew Valley has transcended the typical boundaries of indie gaming, evolving from a beloved PC farming simulator into a cultural phenomenon playable on almost every modern device. Yet, one of the most dedicated niche communities exists on a device Sony largely abandoned: the PlayStation Vita.
If you have legally backed up your Stardew Valley digital purchase into a VPK format, follow these steps to install it onto your handheld device: Step 1: Connect Your Vita to a PC Launch on your PlayStation Vita.
The Quiet Revolution: Escapism and Community in Stardew Valley
A hacked Vita can run the game at higher clock speeds, eliminating performance issues. Overclocked gameplay on Vita can actually be smoother than the stock Switch version in some scenarios.
. While it offers the quintessential portable farming experience, it is functionally frozen in time compared to modern versions. Stardew Valley Forums Version & Content Status Frozen Version: The Vita version officially stopped receiving updates at version 1.02 , which is roughly equivalent to PC version 1.2. Missing Features: stardew valley vpk
This is the essential file manager utility for the Vita. It allows you to transfer files from your PC and install VPK packages directly on the console.
To use a Stardew Valley VPK or install the game on your handheld, your PlayStation Vita must meet the following prerequisites:
Stardew Valley stores its images, dialogue, and maps in .xnb file formats. If you want to change character portraits or sprite sheets:
Essentially, if a mod consists only of file replacements (no C# code, no JSON configuration with conditions), it has a chance of working on Vita with sufficient technical know-how. Stardew Valley has transcended the typical boundaries of
that allow you to create custom character dialogue boxes that look exactly like the game's UI. Stardew Valley Typography
Here’s a structured for a hypothetical Stardew Valley VPK (likely a Vita port or repack). The focus is on enhancing the portable experience while respecting the original game’s charm.
While the PC version uses SMAPI to handle complex script mods, modding Stardew Valley on a console is structural. You modify the game by replacing original asset files with edited ones. Asset Replacement Method
Read the prompt warning you about extended permissions (required for homebrew and games) and press to confirm. The Quiet Revolution: Escapism and Community in Stardew
While the PS Vita version does not support heavy script-based mods like Stardew Valley Expanded , you can still inject custom textures, portrait replacements, and map recolors. Modding Layout for PS Vita
The Vita version of Stardew Valley has a mixed reputation when it comes to performance. Let's examine what players can expect.
: Reviewers have noted it as both "brilliant in its simplicity" and "frustrating" due to UI scaling issues and longer load times compared to more powerful hardware. Why VPKs are Used Today
Please contact the mailing list: dm-crypt@saout.de. Or in case there is a problem with the mailing list, me: .