Reshade Rtgi 0.36.1 -
Unlike native ray tracing (DXR), which calculates light using the entire 3D geometry of a world, RTGI uses screen-space data. It reads the game’s —the data showing how far objects are from your camera view. Key Improvements in Version 0.36.1
Unlike native RTX, RTGI does not require dedicated ray-tracing hardware cores (RT cores). It runs on standard compute shaders.
Beyond the major features, version 0.36.1 brings significant refinements across the board. The popular MXAO (ambient occlusion) shader had its low-radius halos around objects fixed. Additionally, the Launchpad shader, which powers the optical flow for many other effects, was updated with a new gradient descent-based algorithm. It now offers users a choice between the optimizer (fast convergence for lower-quality settings) and SophiaG (slower but finds better minima for high-quality settings), giving users more control over their performance/quality balance.
Nevertheless, for 80% of games, 0.36.1 delivers a stunning, noticeable upgrade in lighting depth. Reshade Rtgi 0.36.1
The exact performance drop varies from 20% to 50% depending on your settings and the game's complexity. For most users, the quality gains justify the performance cost, especially in games with flat, pre‑baked lighting.
is a post-processing shader injection framework. It simulates how light bounces off surfaces within a game scene.
ReShade RTGI version 0.36.1, developed by Pascal Gilcher, transitioned into the iMMERSE Pro suite in early 2024, focusing on performance optimizations and improved denoising. This update enhanced temporal filtering to reduce ghosting and introduced simplified modes for better performance on mid-range hardware. For more details, visit Marty's Mods #iMMERSE faq – @pictureamoebae on Tumblr Unlike native ray tracing (DXR), which calculates light
: If you see dark halos forming around your character's silhouette, lower the Z-thickness parameter until the halo disappears. 4. Enable Next-Gen Features
As of writing, Pascal Gilcher has moved on to "RTGI Reborn" and a proprietary denoiser available on his Patreon. Version 0.36.1 is considered —it will never receive updates.
Check the boxes to find the correct depth buffer map. If the depth buffer is inverted or missing, check the on the Home tab and toggle RESHADE_DEPTH_IS_INVERTED between 0 and 1. It runs on standard compute shaders
Older light‑bouncing shaders often flicker when moving the camera because screen‑space data changes rapidly. RTGI 0.36.1 uses a , which stabilizes the lighting across frames. According to the developer, the effect produces "very temporally stable lighting, minimizing flickering or temporal lag commonly seen in other solutions". This is especially valuable in open‑world games where you are constantly turning the camera.
RTGI 0.36.1 works with . That means:
Adjust the and Specularity modifiers to change how light interacts with surfaces.