Anno 1800 requires specific ports to be open to allow P2P data flow. If a player has a "Strict NAT" type, they may fail to join. Port forward the following rules on your router settings: TCP: 80, 443, 13000, 13005, 14000 Anno 1800 Ports: UDP: 18000, 18019 Resolving Continuous Desynchronization (Desyncs)
This guide will walk you through creating a LAN game using the "Direct Connection" method. Both the host and the joining player must follow the instructions carefully.
Unlike legacy strategy games, Anno 1800 does not feature a dedicated, standalone offline LAN button in its main menu. Instead, the game utilizes a hybrid peer-to-peer (P2P) network model authenticated through Ubisoft servers. anno 1800 lan multiplayer link
While the game allows players with different downloadable content (DLC) packages to play together, the host’s DLC selection dictates the session. If the host enables a DLC that a joining player does not own, that player cannot join the match.
This is fantastic for LAN parties because: Anno 1800 requires specific ports to be open
Select "Create Game." Customize your session settings (Session Name, Privacy, Map, Difficulty).
This is ideal for local play as it allows you to divide tasks (e.g., one person manages the Old World while the other focuses on the New World). 3. Virtual LAN Workarounds (Hamachi/Radmin) Anno 1800 (PC) Co-Op Information - Co-Optimus Both the host and the joining player must
Also, if you're interested, I can provide tips for setting up a productive, friendly cooperative game compared to a competitive one. Share public link
| Symptom | Likely Cause | Solution | | :--- | :--- | :--- | | Game not visible in LAN browser | Broadcast packets blocked | Use Direct IP join instead | | "Connection failed" after joining | Firewall blocking UDP | Disable Windows Defender firewall temporarily to test | | Constant desyncs late game | Different DLCs or mods | Ensure all players have identical DLC activation (check in-game "Mod Browser") | | Lag despite LAN | Game using relay (high port) | Check netstat; force LAN via hosts file (Section 4) | | Cannot host at all | Teredo or IPv6 disabled | Enable Teredo: netsh interface teredo set state type=default |
Anno 1800 combines deep city-building mechanics with intricate industrial management. While playing against the AI offers a robust challenge, nothing matches the intensity of competing or cooperating with real players. Setting up a Local Area Network (LAN) multiplayer session allows you to build empires alongside your friends with minimal latency.
As of Game Update 18+, Ubisoft introduced better local detection. If you click "Join Game" -> "Ubisoft Connect" tab, you will see players on your local network marked with a small "LAN" icon next to their name. Right-click and select "Join."
Anno 1800 requires specific ports to be open to allow P2P data flow. If a player has a "Strict NAT" type, they may fail to join. Port forward the following rules on your router settings: TCP: 80, 443, 13000, 13005, 14000 Anno 1800 Ports: UDP: 18000, 18019 Resolving Continuous Desynchronization (Desyncs)
This guide will walk you through creating a LAN game using the "Direct Connection" method. Both the host and the joining player must follow the instructions carefully.
Unlike legacy strategy games, Anno 1800 does not feature a dedicated, standalone offline LAN button in its main menu. Instead, the game utilizes a hybrid peer-to-peer (P2P) network model authenticated through Ubisoft servers.
While the game allows players with different downloadable content (DLC) packages to play together, the host’s DLC selection dictates the session. If the host enables a DLC that a joining player does not own, that player cannot join the match.
This is fantastic for LAN parties because:
Select "Create Game." Customize your session settings (Session Name, Privacy, Map, Difficulty).
This is ideal for local play as it allows you to divide tasks (e.g., one person manages the Old World while the other focuses on the New World). 3. Virtual LAN Workarounds (Hamachi/Radmin) Anno 1800 (PC) Co-Op Information - Co-Optimus
Also, if you're interested, I can provide tips for setting up a productive, friendly cooperative game compared to a competitive one. Share public link
| Symptom | Likely Cause | Solution | | :--- | :--- | :--- | | Game not visible in LAN browser | Broadcast packets blocked | Use Direct IP join instead | | "Connection failed" after joining | Firewall blocking UDP | Disable Windows Defender firewall temporarily to test | | Constant desyncs late game | Different DLCs or mods | Ensure all players have identical DLC activation (check in-game "Mod Browser") | | Lag despite LAN | Game using relay (high port) | Check netstat; force LAN via hosts file (Section 4) | | Cannot host at all | Teredo or IPv6 disabled | Enable Teredo: netsh interface teredo set state type=default |
Anno 1800 combines deep city-building mechanics with intricate industrial management. While playing against the AI offers a robust challenge, nothing matches the intensity of competing or cooperating with real players. Setting up a Local Area Network (LAN) multiplayer session allows you to build empires alongside your friends with minimal latency.
As of Game Update 18+, Ubisoft introduced better local detection. If you click "Join Game" -> "Ubisoft Connect" tab, you will see players on your local network marked with a small "LAN" icon next to their name. Right-click and select "Join."