Assassin 39-s Creed Unity Sequence 7 Memory 3 Bug Fix
Rebind the "Interact" or "Attack" key (usually 'E' or 'Left Click') to a different key on your keyboard, like 'Spacebar' or 'NumPad 0'.
During this memory, Arno confronts Bellec inside the Sainte-Chapelle cathedral.The fight shifts into a series of Quick Time Events (QTEs) where you must mash a button to overpower Bellec.For thousands of players, Arno and Bellec get stuck in a permanent struggle animation.The camera cuts to a cinematic angle, but no matter how fast you mash the button, nothing happens.Bellec throws you off, resets the phase, or the sequence loops indefinitely, making it impossible to finish the memory.
During the final struggle with Bellec, ensure you are not just tapping the button, but If the bar doesn't fill perfectly, the game sometimes fails to trigger the "kill" animation, leading to the camera getting stuck on Arno’s face indefinitely.
If the bug persists, a specific cinematic file might be corrupted.
The QTE in this fight is notoriously strict. The game requires an incredibly high rate of input during the second button-mashing phase. assassin 39-s creed unity sequence 7 memory 3 bug fix
In , players frequently encounter a game-breaking bug during Sequence 7, Memory 3 (Confrontation) . This occurs during the boss fight with Pierre Bellec, specifically during the second Quick Time Event (QTE) where you must mash the interact button (E on PC, B on Xbox, Circle on PS4) to overpower him. The game often fails to register the inputs correctly, causing Arno to be headbutted or the sequence to loop indefinitely. Primary Solutions
Change your aspect ratio to 4:3 and lower your resolution (e.g., to 1280x854 or lower).
By lowering your resolution and switching to Windowed mode, 90% of players are able to bypass this 18th-century hurdle and continue Arno's journey. AI responses may include mistakes. Learn more
Alternatively, plug in a controller just for this fight. The analog polling rate on controllers handles the QTE sequence more gracefully. Console Solutions (PS4, PS5, Xbox One, Xbox Series X/S) Rebind the "Interact" or "Attack" key (usually 'E'
By capping your framerate or lowering your display constraints, you will allow the game logic to finally register your inputs. You can then defeat Bellec, finish Sequence 7 Memory 3, and continue your journey through the French Revolution.
As of 2024, if you play Assassin’s Creed Unity on PS4, Xbox One, PC (Steam/Uplay), or via backward compatibility on PS5/Xbox Series X, . The blade falls. The head detaches cleanly. The victim’s face renders. The executioner animates correctly. The cutscene is grim, effective, and—for those who remember launch—almost anticlimactic in its normalcy.
Once you pass the quick-time event and finish the cutscene, you can safely undo these changes and restore your high framerate. Fix 2: Change Resolution and Aspect Ratio
The issues with Sequence 7, Memory 3 were not a single bug but a cascade of interrelated failures. Let’s break them down as players reported them in late 2014 and early 2015: If the bug persists, a specific cinematic file
: Lower your monitor’s refresh rate in the Windows Display settings to 60Hz, and turn on V-Sync within the Unity graphics menu.
Ubisoft did provide support for affected players, including alternative workarounds for disc-based owners and cloud save rollback requests. But for many players, the community-discovered solutions outlined in this guide remain the only reliable path forward.
: Some players found that switching from a controller to a keyboard (or vice versa) specifically for this sequence helped, though this is less reliable than resolution fixes.
Here’s a concise text addressing the common bugs in Assassin’s Creed Unity Sequence 7, Memory 3 (“Confession”) and how to fix them: