'link': Starsector Additional Console Commands Better
For many captains in the Persean Sector, the grind is the point. The slow haul of early-game surveying, the painstaking accumulation of credits, and the brutal losses of ships you spent hours outfitting are what define the Starsector experience. But for others—modders, sandbox enthusiasts, or those who simply want to test a specific ship build without spending 40 cycles earning the credits—the vanilla game can feel restrictive.
This feature is a major design goal of Console Commands v2.0 and later, making it as painless as possible to implement new commands.
What you are trying to fix using the console. Share public link
If you’ve been flying the Sector long enough, you know the drill. You’ve got , MagicLib , and the Console Commands mod installed. Typing devmode or addcredits 500000 feels like second nature.
Before executing any RunCode scripts or changing sector-wide faction relations, copy your save folder to a secure location. starsector additional console commands better
Before diving into the world of console commands, it's essential to know how to access the console in Starsector. By default, the console can be opened by pressing the ~ key (tilde) on your keyboard. This will bring up a text input field at the top of the screen where you can type commands.
Instead of typing lengthy arguments every time you need an item or a specific ship, you can bind them to shorter aliases in your game files. Open your Starsector folder. Navigate to mods/Console Commands/data/config/ .
. It is designed primarily for players who want deeper control over faction management, blueprints, and late-game colony logistics without writing custom scripts. Starsector Key Features & Functionality
If you are looking to enhance your fleet, fix a broken quest, or simply experiment with endgame builds without the hundred-hour investment, here is how to make Starsector’s console commands work better for you. Essential Setup for Advanced Users For many captains in the Persean Sector, the
: Removes fog of war on the campaign map or battle map. Extension: Additional Console Commands
Adding more console commands doesn't ruin the Starsector experience—it unlocks it. By transforming the game from a strict survival sim into a fully customizable space sandbox, you gain total control over your time, your fleet, and your story. Whether you are debugging a massive 100-mod mega-campaign or just want to fly a pristine capital ship without the 40-hour grind, expanding your command console makes the game undeniably better. To help you get the most out of your setup, tell me:
Fixes accidental hostile status or opens up restricted markets. reveal Uncovers the entire map sheet or current star system.
: You can run multiple commands at once by separating them with a semicolon (e.g., god; infiniteflux; nocooldown ). This feature is a major design goal of Console Commands v2
Standard commands like addmoney or addaurora are great for a quick boost, but they don't solve the deeper frustrations of a long-term campaign. The "better" way to use the console is as a utility for quality-of-life improvements and sandbox experimentation. Using advanced commands allows you to:
: Instantly survey every planet in your current system to spot ideal colony locations.
Console commands aren't just for cheating; they are for debugging . Stuck in a permanent hyperspace storm? Trapped behind a [REDACTED] nexus at level 3?
The base version of Starsector is an incredible, deep space-sandbox simulation. However, if you are looking to push the game to its absolute limits, testing complex mod setups, or simply trying to bypass tedious early-game grinds, the vanilla developer tools are not enough.
Before you can run advanced commands, you need the tool. The absolute essential mod is (often created by Histidine on the Fractalsoftworks forums).