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A free addition to the French map expansion, providing a new island to explore with unique, winding coastal roads.
marked a significant technical shift, primarily moving the game to a full DirectX 11 foundation
SCS Software paid close attention to player feedback during the 1.35 cycle, resulting in several highly requested utility features arriving in the 1.36 user interface. Full Map Management from the Driver's Seat
Localized landmarks, distinct Mediterranean flora, and marine ports. Existing Map Adjustments ets2 135 to 136 patch new
Following its debut in American Truck Simulator , the arrives in Europe. The game engine randomly generates active road closures, accidents, and police blocks on your route. This forces you to change plans mid-route, check your map, and find alternate country roads, capturing the true unpredictability of real freight hauling. GPS Avoidance Pins
💻 The Technical Revolution: Farewell DirectX 9, Hello DirectX 11
Whether you are navigating winding coastal roads or managing a virtual logistics empire, this comprehensive overview covers everything changing as you move from ETS2 version 1.35 to 1.36. 🚀 Technical Revolution: Full DirectX 11 Shift A free addition to the French map expansion,
Because version 1.36 fundamentally changed how the game rendered graphics and managed memory, the modding community faced a significant transition period. Legacy Mod Breaking
The "best piece" or most significant change in the 1.36 update was the introduction of DirectX 11 support Top Features from the 1.35 to 1.36 Transition DirectX 11 Support (Primary Feature):
No discussion of an ETS2 patch is complete without addressing the modding community. The 1.35 to 1.36 transition was one of the most disruptive in recent memory. Map mods, in particular, that used custom assets built for DX9 often failed to load or displayed severe graphical artifacts in 1.36. Shader mods and graphics enhancement packs had to be completely rewritten. While this caused short-term frustration, it forced the modding community to modernize. As a result, post-1.36 mods achieved a level of visual polish and stability that was previously unattainable. Existing Map Adjustments Following its debut in American
🛠️ The Core Technical Evolution: Say Goodbye to DirectX 9
Any major engine update comes with a risk of breaking mods, and 1.36 was no exception. Mod authors often needed to update their creations to ensure compatibility with the new DirectX 11 environment.
| Feature | Patch 1.35 | Patch 1.36 | | :--- | :--- | :--- | | | Static reflection distance | Dynamic quality scaling based on framerate | | Rain Effects | Simple drops on glass | Side-window streak physics & improved occlusion | | AI Lights | Halogen glow | High-beam mask projection (new shader) | | GPS Display | Orange/Green monochrome | Full RGB custom routing lines |
Euro Truck Simulator 2 (ETS2) continues to grow, and the transition from marked a significant leap forward in visual fidelity, gameplay mechanics, and map expansion for fans of the simulator. SCS Software focused heavily on community requests, technical improvements, and adding more depth to the European driving experience.
The headline feature of the Update 1.36 was the full implementation of . While 1.35 had offered DX11 as an experimental opt-in, 1.36 made it the standard, officially dropping support for DirectX 9. For players, this transition meant: