While newer iterations, often under the iMMERSE Pro banner, have continued to evolve, the release is often considered a critical turning point in the shader's stability and performance, delivering improved accuracy over earlier versions. This article provides a comprehensive overview of RTGI 0.36.1, its features, installation, and optimization. What is RTGI 0.36.1?
: Controls how far a light ray travels. Higher values create wider light bounces but can cause light leaking through thin walls.
Enhances how the shader detects direct light sources, significantly improving nighttime and indoor scenes. Best Game Candidates for RTGI 0.36.1
| Feature/Tool | ReShade RTGI (0.36.1) | Native Game Ray Tracing (RTX) | Simple ReShade Presets (No RTGI) | | :--- | :--- | :--- | :--- | | | Post-Process Global Illumination | Hardware-Accelerated Ray Tracing | Basic Color/Sharpness Filters | | Hardware Required | Any Modern GPU (No RT Cores) | Dedicated RT Cores (e.g., NVIDIA RTX) | Any GPU | | Performance Impact | Moderate to High | Very High (Variable) | Minimal to Moderate | | Visual Quality | Impressive "Bounce" Lighting | Highest Fidelity | Basic Enhancements | | Installation | Manual (ReShade + Shader Files) | Integrated by Developers | Very Simple (Copy/Paste) | reshade rtgi 0361
: Because RTGI is a screen-space effect, it can only calculate lighting for objects currently visible on your screen. Objects hidden behind UI elements or off-camera will not cast light. This is an inherent limitation of screen-space technology. Issue 3: Massive Framerate Drops
Choose the correct rendering API (DirectX 11, DirectX 12, or Vulkan).
Improved contact shadows and ambient occlusion. While newer iterations, often under the iMMERSE Pro
This is a limitation of screen-space processing. If a game menu covers the screen, the depth buffer disappears, turning off the effect until gameplay resumes. Conclusion
So, what's with the number "0361"? On a calendar, the "current" RTGI is far beyond this version, with huge updates being released in 2025 that incorporate new, self-designed sampling algorithms and vastly improved reflections. However, the "0361" version holds a unique and important place in the community, making it a popular keyword.
: Since it only knows what is on your screen, objects behind the camera or hidden behind other objects cannot cast shadows or reflect light. Version 0.36.1 and Development Context : Controls how far a light ray travels
[Game Engine] ---> [Depth Buffer Data] ---> [ReShade Injection] ---> [RTGI 0.36.1 Ray Calculations] ---> [Enhanced Screen Visuals] Key Features of the 0.36.1 Architecture
Controls the precision of the calculation. Increase this if the lighting looks patchy or grainy.
RTGI 0.36.1 is a screen-space ray tracing shader designed to work through the ReShade framework. Unlike native hardware ray tracing (found in Unreal Engine 5 or Cyberpunk 2077), RTGI uses the game's to calculate how light bounces off visible geometry.
In the pantheon of PC gaming mods, few have sparked as much debate, joy, and technical fascination as Pascal "Marty McFly" Gilcher’s ReShade RTGI. While the world has moved on to native path tracing in Cyberpunk 2077 and Alan Wake 2 , a strange thing happened with version : development slowed, but reverence grew. This specific build—released just before the developer pivoted to the commercial "Martymod" framework—has achieved a cult status among tinkerers. To understand why a slightly outdated, performance-heavy shader remains the gold standard for retro-lighting is to understand the soul of PC gaming: bending hardware to do things it was never meant to do.