You don't need to include additional libraries in your project. There are no dependency conflicts. In addition, RestFB is highly portable and can be used in both Android projects and normal Java applications.
Although we provide a standard implementation for our core components, each component can be replaced with a custom implementation. This allows RestFB to be easily integrated into any kind of project. Even Android projects are supported.
TThe RestFB API is really minimal and you only need to use one method to get information from Facebook and one to publish new items to Facebook. We provide default implementations for all the core components, so you can drop the jar into your project and be ready to go.
Our Facebook types are simple POJOs with special annotations. This configuration is designed for ease of use and can be used to define custom types very easily.
Newest Version of the
library is available from RestFB's home on Github.
View the
changelog here.
RestFB is a single JAR - just drop it into your application and you're ready to go. Download it from
Maven Central:
The biggest draw is the ability to recruit the protagonist of the first game. He is one of the most powerful characters in Suikoden II and comes with his signature Soul Eater rune.
Many save files found online are in formats like .gme (for DexDrive). Converting these to .mcr is often necessary. is a highly recommended, free tool for this task.
Websites like GameFAQs are the most reliable source for user-submitted save files. Steps to Use a Downloaded MCR File Download the file (often in .zip or .rar format).
To use a Suikoden 1 save file for data transfer into Suikoden 2, it must meet these criteria: The Final Save: You must save at the last save point
The original Suikoden (1995) is a landmark PlayStation 1 role-playing game. It is famous for its deep political narrative and the 108 Stars of Destiny. One of its most defining features is data transfer. Importing a perfect Suikoden 1 save file into Suikoden II unlocks exclusive characters, unique storylines, and powerful equipment upgrades. suikoden 1 mcr save file
The exact method for loading an MCR file can vary a little depending on which emulator or device you're using. Below is a breakdown of how to get it working on the most popular platforms.
A is a PlayStation 1 virtual memory card file used by emulators like DuckStation, ePSXe, RetroArch, and OpenEmu to store your progress in Konami's classic RPG, Suikoden I . Having a perfect, 100% completed .mcr save file is highly sought after by retro gamers because it directly unlocks the legendary Save Data Transfer feature in Suikoden II .
: If the save file did not have all 108 Stars alive at the end of Suikoden 1, the special McDohl quest line will not trigger in Suikoden II.
. By loading a clear save from the first game, you bridge the narrative and gameplay between the two titles, unlocking exclusive content and power boosts for returning characters. Key Benefits of the Save Transfer The biggest draw is the ability to recruit
The primary reason to manage your Suikoden 1 save files is for the sequel, Suikoden II .
: Having Gremio alive allows you to obtain Recipe #39 (Special Stew), which is otherwise unattainable.
If you lost your old save or want to jump straight into the bonuses for Suikoden 2, you can find pre-made MCR files from the fan community. Here are some reliable places to look:
The uniqueness of Suikoden saves lies in the . Converting these to
Emulation on Sony's handhelds and consoles is also possible.
. Its primary purpose for players is to carry data over to Suikoden 2 to unlock special bonuses and story content. Essential Transfer Requirements
: Returning characters like Viktor and Flik receive level and weapon bonuses based on their ending stats in Suikoden I. Narrative Continuity
recruited (meaning Gremio survived), he will appear alongside McDohl in the sequel and provide the unique Recipe #39 (Special Stew) Stat & Equipment Carryover
restfb source code is placed on Github and the library itself evolves with the help of many great people. A lot of Github users contribute to restfb. We get many hints and questions, and of course many pull and feature requests. And we'd like to say thank you to everyone who has helped along the way!
The development of restfb is sponsored by these great companies and individuals. If you also like to sponsor us, please check the sponsor button on our RestFB Github page or send us a short note .
Copyright (c) 2010-2025 Mark Allen, Norbert Bartels. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.